Stern “Deadpool” – One shot pinball review & tutorial

We have had a new Stern “Deadpool” pinball machine around for a few weeks and I thought I’d finally do a quick “one shot pinball review” of the game, my impression, its features and an overview of the basic ruleset. Check out this very interesting game!

Here’s a companion video of 17 more minutes of gameplay and comments… hope you enjoy:

Poor design in WOZ software compounds hardware issues

So here’s a rant I have to make… this comes after arguing in forums for years about a certain feature many of us WOZ owners have been asking for, only to be told, “No.”

We ran into a problem with our WOZ pinball where the game would act like a ball hit the castle doors on the upper left playfield even when a ball wasn’t up there. This was caused by two things: 1. The switch on one of the castle doors was too sensitive (requiring quite a lot of work to adjust) and 2. The upper playfield flippers continuing to flip every time the flipper buttons are pressed, regardless of whether or not there’s a ball up there.

Myself and many people have complained about the need to have a feature in the game to DISABLE THE UPPER PLAYFIELD FLIPPERS WHEN THERE ISN’T A BALL UP THERE, and Keith Johnson has flat out refused to do this. There are many reasons for this feature request – most specifically to reduce wear on flippers that are only used a tiny percentage of time. It’s a key issue that pertains to game reliability: don’t fire coils unnecessarily.

This same problem was also present in The Simpsons Pinball Party and someone made a third-party add-on board to fix it. That’s how annoying this thing is – and it’s a two-second software fix but they refuse to fix it. So you have unwanted wear and tear on upper playfield flippers, and additional bugs like what I describe in this video.

I don’t expect this problem to be fixed, so I’m just ranting. I hope this will be a lesson to other pinball manufacturers that listening to your customers is important. Broken games are not fun to play. If you can make a small software change that makes your games more reliable without in any way, sacrificing game play, WHY NOT DO IT? (That’s a rhetorical question actually. I suspect the real reason for not doing this is so they can sell more flipper parts.)

/endrant

First Look: The first multi-ball pinball machine (with flippers), 1956 Bally Balls-A-Poppin!

Here’s a special treat. We are working on restoring a 1956 Bally “Balls-a-Poppin” pinball machine. The very first multi-ball pinball machine with flippers! Here is the full playlist of the current progress on the game, including the video from our unboxing. Right now it’s up to 4-5 parts. Skip ahead in the playlist to see our progress!

Using a logic probe and schematics to diagnose a light matrix problem

Work continues on this Gottlieb System 80b pinball machine Raven, but there’s a problem with the light matrix. Certain lights are not properly activating. I go through the process of fixing some lights that aren’t working properly. This video chronicles the entire process of diagnosing what the problem is. I go over the schematics and how to use a logic probe to test the circuit.