This is a fun video that I think is quite informative. I go over the process of how I discovered a feature in the game was not working. It’s a good example of how even supposedly “fully-working” games are often not fully working and many people don’t realize.
So what do you do when you discover a play feature isn’t working? I go over how we can diagnose and identify/fix the problem, even without having schematics. Check it out!
This is a very fun game that I recently dragged back to my house to work on. It was being a bit cranky and I finally got a chance to fiddle with it and get it working. I’m still tweaking it but wanted to do some gameplay videos. I forgot how really fun this game is. It’s all about nudging. This is one of the best games to learn the subtle art of nudgng on and widely regarded in pinball collection circles. Come see what the fuss is about..
This is a game I featured in episode #17 of pinball stories. A recent game I picked up and was sitting in my living room that I’ve been working on restoring. I finally got the game playable and wanted to do a test-stream of my camera rig so why not do a Pinball Showcase? What you have here is a portion of the live stream of me demo’ing the 1967 Gottlieb Hi-Score pinball machine. A surprisingly fun game to play, albeit a rather simple and shallow rule set.
In the video I explain the rule set but I wasn’t immediately able to figure out under what conditions the reward scale for the roulette wheel resets. After playing a few more times I figured it out. If you hit the max payout for A, B or C, it then resets, otherwise it will remember and carry over the current payoff scale from ball to ball AND player-to-player. So this means it’s possible for a player to steal the progress of another player for a larger roulette payout. That’s pretty cutthroat!
We were lucky enough to get one of the first Jurassic Park pinball machines to our area, and thought it might be fun to post a quick video of gameplay. Our plan is to put this game right out in public on location so people can enjoy it while it’s brand new and nowhere else, so I was in a bit of a hurry to make the video – excuse the typos and verbal glitches (like calling the Pteradactyl ramp the Raptor ramp).
Anyway, enjoy my short review and first impression!
As a bonus, here’s another short video of additional gameplay where I pull out a really fun CHAOS multi-ball at the end of an otherwise crappy game.
During the mid to late eighties, Gottlieb was under the control of Premiere, and much to the confusion of those in the pinball community, they decided to create a string of popular theme knock-offs, from “Hollywood Heat” copying “Miami Vice” to “Raven” copying “Rambo.” To make matters worse, they used photo-realistic backglasses, which was quite a diversion from the hand drawn artwork people were used to seeing. The games ended up not being very well-received
As such, there’s not many of these games left. But I got my hands on the first game in this series, “Raven” – the first pinball machine to use a photo-realistic backglass. While there are many reasons to not like this game, there are also some reasons why it’s way underrated. It’s a very FUN game to play!
One of our awesome members, Paul, decided to have his new Ghostbusters machine shipped to the PinChurch to share with everybody so it’s been hanging around here for the last week. I put a bunch of games on it and am posting my first impression of the game and how it works for you all to enjoy.