Now that I’ve got space to pull more of my project machines out to work on them, I’m diving into Sys80 stuff. The first order of business is to work on a “Jacks To Open” machine, which is a solid-state remake of Gottlieb’s popular wedgehead, “Jacks Open”. This game came with the battery removed (or maybe I removed it when I got it – I don’t remember honestly) but the MPU board was in good shape, but the game wouldn’t remember any settings because obviously, there was no battery-back-up.
This is a simple fix, and for these games it makes more sense to add a memory capacitor than a remote battery pack, so in this 4-part series, I go over adding the memory capacitor to the machine. Check it out:
I finally found some time to take a look at the Mars God of War I pulled out of a hurricane katrina-damaged house in New Orleans last year. The batteries on the MPU board had hosed the connectors as well as the main board and I am set to replace it with Pascal Janin’s PI80x4 board. In preparation for that, I have to re-pin some of the damaged connectors… as this video shows, things are never as easy as they seem…..
Today I finally got a chance to set up a game I purchased last year and brought back from Houston. A 1976 Williams “Space Mission” EM game, the theme centers around the Apollo-Soyuz link-up in 1975. This game exhibited a somewhat common problem, of the ball not advancing and being stuck on “ball one” over and over, so the game would never end. In this series of videos, I illustrate what causes this and how to fix it.
I recently picked up a Funhouse as part of a trade deal I did. This game is in pretty nice shape, but it needs a little work here and there. Rudy stopped working and someone tried to “fix” it but didn’t put things back together the right way as I later found out. Here is the video series of me pulling the game apart and trying to make things work…