We were lucky enough to get one of the first Jurassic Park pinball machines to our area, and thought it might be fun to post a quick video of gameplay. Our plan is to put this game right out in public on location so people can enjoy it while it’s brand new and nowhere else, so I was in a bit of a hurry to make the video – excuse the typos and verbal glitches (like calling the Pteradactyl ramp the Raptor ramp).
Anyway, enjoy my short review and first impression!
As a bonus, here’s another short video of additional gameplay where I pull out a really fun CHAOS multi-ball at the end of an otherwise crappy game.
I just pulled this game off route and decided to do a showcase video, so enjoy this quick overview and introduction to this really neat, rare, early WPC DMD game, “Party Zone” by Bally.
1991 Bally early WPC DMD game by Dennis Nordman with art by Greg Freres. Review and play overview and game introduction. This game also plays “Pinball Wizard” by the Who. It has lots of humor, is a non-licensed theme featuring a variety of characters from other pinball machines including Elvira and the Party Monsters, Dr. Dude, Monster Bash and others. Features cool 80s music and 2-ball multi-ball.
Start multi-ball and build jackpot. Special song plays if you hit the max jackpot (Purple Haze by Jimi Hendrix). Visit the club three times to qualify multi-ball (shoot the right orbit-like shot, which isn’t an orbit but deposits the ball in a kick-out to the right ramp). During multi-ball shoot left orbit or right orbit shots to build the “rock-it fuel” jackpot, then the left ramp to collect. There is no ball save.
Various interesting features including, Captain B-Zarr – an amusing comical DJ that will play different songs you can select by hitting the center saucer after qualifying by hitting the two targets flanking the saucer.
Supersonic Robotic Comic: Random award qualified by hitting the three stand up targets to the right of this saucer, which kicks to the right ramp feeding the right flipper (same kickout the club shot goes do). The robot talks backwards in random gibberish and awards things like multi-ball, laugh attack (all switches score extra points), random points, and bop-till-you-drop where the pop bumpers score 1m each and punk music plays.
Eat, Drink, Be Merry: Shoot green stand up targets on the left to qualify, then shoot the left ramp for Eat (1m), then the right saucer (Supersonic Robotic Comic) for 2m, then the center saucer for “Be Merry” for 3m – amusing animations.
Way Out Of Control: Shoot the lower right stand up targets to qualify, each time enables a different mode for the far right shot (5m, 10x playfield, special, etc.) – when not qualified shoot this shot for 1m and more each shot.
End Zone: Outlanes when lit, reward points; more points by hitting the football player targets
Great game with great flow and a fun, unique theme. Beautiful artwork. Ruleset is simple yet challenging. A great game to practice pinball technique including nudging. Reliable game on location, lots of playability in home use as well. Short ball times with lots of repeat playability. Great game for competitive pinball.
Gameplay: 8 – Fun, challenging game with a lot of repeat playability; a bit difficult/unforgiving for beginner players.
Playfield Design: 8 – Excellent flow and satisfying shots; cool and unique ramps; looks more simple than it is.
Ruleset: 7 – Shallow but fun ruleset that gets players shooting all over the playfield; a few modes stack with each other allowing strategic play for higher caliber players. But otherwise a short list of modes and features that interrupt each other. Scoring is well-balanced.
Art: 7 – Gorgeous day-glow art package that is fun and frivolous. People are likely to either love or hate the art, not because of the talent or quality but depending upon whether they appreciate the offbeat theme.
Music: 7 – Another hit-or-miss. If you can appreciate the intentionally kitschy 80s-style adaptations of popular songs which fit in with the theme, you’ll enjoy this.
Theme: 7 – Unique, non-licensed theme.
Creativity: 7 – Overall a very creative pinball machine that takes more chances with art and theme than playfield or mechanics.
During the mid to late eighties, Gottlieb was under the control of Premiere, and much to the confusion of those in the pinball community, they decided to create a string of popular theme knock-offs, from “Hollywood Heat” copying “Miami Vice” to “Raven” copying “Rambo.” To make matters worse, they used photo-realistic backglasses, which was quite a diversion from the hand drawn artwork people were used to seeing. The games ended up not being very well-received
As such, there’s not many of these games left. But I got my hands on the first game in this series, “Raven” – the first pinball machine to use a photo-realistic backglass. While there are many reasons to not like this game, there are also some reasons why it’s way underrated. It’s a very FUN game to play!
One of our awesome members, Paul, decided to have his new Ghostbusters machine shipped to the PinChurch to share with everybody so it’s been hanging around here for the last week. I put a bunch of games on it and am posting my first impression of the game and how it works for you all to enjoy.