Recommended Gottlieb System 80 Ground Mods (Haunted House – Part 9)

Now that I’ve got Haunted House running, it’s time to bulletproof the game – ideally you’d probably want to do the ground mods from the very beginning because in some cases, you might not be able to get the game working otherwise, but in this case, I managed to get the game to boot and appear to play well, so now we’re doing the required ground modifications to make the game more stable and reliable.

What’s actually involved in that?

It’s pretty simple. Gottlieb used single-sided edge connectors (unlike Trifucon which has contacts on multiple sides) for most of their connections. Over time, these connectors tended to fail, either by the contact surface becoming oxidized, or the blades becoming fatigued and not making good contact. Since ground is so important, without a solid contact, the game can behave in a variety of different and unpredictable ways, from random reboots, to intermittent issues with everything from lights to sound to coil firing. The general rule with Gottlieb games is if you’re having a weird problem that isn’t consistently repeatable, there’s a good chance it’s related to the powertrain. The most obvious culprit in the power chain is going to be the ground/return lines.

In-a-nutshell, the ground mods involve running an extra ground wire to tie all the different board’s ground lines to a common ground, and tie the head and the cabinet ground lines together — the only exception is you keep the 45v solenoid ground line separate (this is to ensure that if there’s a coil short, it doesn’t send high voltage to the rest of the game’s more sensitive components). Each board has a different recommended spot where you should tap into the ground, often it’s near one leg of a capacitor (which should also be changed if they’re original). Use 18 gauge wire (preferably green colored) and tap into each board with one end in the designated spot, then crimp a spade terminal on the other end and tie all the boards to a single ground plane (usually the metal bracket that mounts the power supply in the upper left corner — be sure to sand the paint off the area so you can make contact (alternatively you can also solder directly to the bracket.

Once you have all the boards tied to a single plane, you want to tie that to the head and the cabinet, by running wires from the power supply bracket to the metal frame in the head, and then one down into the cabinet to the transformer board, where you’ll find a ground backplane you solder to (on System 80B games, you’ll also want to take all the ground wires that terminate on the transformer board and tie them together, preferably eliminating the molex connectors they used which cause problems).

Click at the top of each image below for larger versions:

Haunted House Lives! (Parts 4-7)

This is part of the ongoing series of restoring a 1982 Gottlieb “Haunted House” pinball. From crazy wiring problems to system upgrades, I’m taking you along with me on this scary ride.

In this next series, I tackle one of the most intimidating problems: a huge mess of hacked wiring. Can we untangle this mess? Will the game actually work? Let’s find out!

You can see the previous parts here.

Stuck Flippers? Sometimes the problem is not what you expect..

Anybody messing with pinball machines will undoubtedly encounter problems with flippers. Often they seem to get “stuck”, will stay up and not go back down or behave weird. We often instantly go to the flipper mechanism to look for a problem, but sometimes it’s not there.

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Why do some pinball machines have capacitors on their switches?

On many pinball machines like early solid state Bally and Stern games, you’ll often see little capacitors on most of the playfield switches. Sometimes they’re there but a leg is cut off. Why are they there? What do they do? And are they important? We’ll talk about that.

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What are these capacitors? Originally they were 0.047 uf 50v. There are various versions you can use. I will sometimes replace them with a 0.1uf and it works fine.

Any .05 or .047 uf at 50 volts or higher mylar or ceramic disc type is fine. Here’s a sample link: https://www.newark.com/vishay/1c10z5u473m050b/cap-0-047-f-50v-20-z5u/dp/57AC4650?st=0.047uf

Fixing “weak” pinball flippers

What happens when one of your flippers seems “weak?” What could cause that? I investigate on m y 1979 Bally “Paragon” pinball. But the cause of this could happen on any game regardless of era. Let’s take a look at how the flipper works and the different things that can cause “weak” flippers.

Fixing / Rebuilding Stuck Pinball Flippers on Early Ball/Stern Solid State Games

This is a short video going over the steps to repair/rebuilt/refurbish early solid state pinball flipper assemblies, such as those on Stern and Bally games (but this also basically applies to most pinball machines). I go over the process specifically on a Stern Trident and show the specific style of plunger and assembly they’re using, but most games use similar parts. You can use these techniques to rebuild/refurbish pinball flippers on most games.

Also, there’s another thing I don’t cover on the video that may also be a cause for stuck/sticky flippers, and that’s crud around the flipper button. Sometimes the flipper button assembly can be dirty and the button may stick – that can also cause the flippers to not behave properly, so be sure to check and clean the flipper button regularly too!