Fixing multi-player game problems on 70s era Gottlieb EM Pinball Machines

The other day one of my games stopped working.. A Gottlieb “300” 4-player EM game. What was happening was it would only do 1-player games and not any 2-3-4 player games. I don’t know if it had been not doing it for awhile since I usually play just one-player games but it wasn’t working. I checked various things and ended up being stumped. Clay gave me a few suggestions and eventually we narrowed the issue down to a stepper unit near the front that ratcheted from 1-2-3-4 players. Duh! This video series is pretty embarrassing, but hey, that’s the way it goes… at least I fixed it…

You’ll notice in the first video in the playlist, I’m basically describing the problem, and then for the second, I’m already well into tearing the culprit stepper motor apart. I don’t remember if I lost part of the video series, or (more likely) I felt like I should have caught this myself and not needed help so I quickly dived into it before I realized some others might benefit from my trials and tribulations.

First Impressions: Metallica LE Pinball

metleI visited a friend today and got a chance to play his Metallica LE game. He had it next to a BiBLE and several other “A-list” games. I’d say I put at least 40+ games on the machine and went through a good bit of the modes and thought I might share my first impressions…

Visually the game is very striking and a lot more colorful than the ACDC variants. The hand-drawn artwork really makes the game “pop”. I agree with others that the powder coating doesn’t seem to be as high-quality as it should and things like undecorated siderails and hinges, at the price these things are going for, seems a bit insulting to not include, especially when I can look at the gorgeous siderails and custom-hinges on the ACDC LE which cost quite a bit less. Other issues like the snake sans fangs (apparently the snake on the playfield originally came with long fangs but nobody at Stern realized being hit by the ball would cause them to break, so instead of addressing the issue or replacing broken snakes, Stern simply ground off the fangs for all future games from what I’ve been told) . You’d expect a company that has been in business a few years to do, but not one that’s been producing “the only real pinball machines” for decades. Why include a smaller subwoofer than ACDC? Why not include the shaker motor in the uber-expensive LEs?? At this price, Stern still seems to be making cost-cuts, design snafus, and compromises that aren’t easily forgivable. But as long as people spend their kids’ college fund on these things sight-unseen, I don’t see that changing.

With that out of the way and the quintessential cost-cutting that Stern seems to be famous for and often gets criticized over, I have to say the game feels quite solid. There isn’t an abundance of plastic dingleberries riveted here-or-there, or stupid action figures purchased from Target shoehorned onto the playfield as an afterthought. The toys look great and act solid. The hammer is cool, but it seems lame that there’s a phillips screw smack in your field of view.. like they couldn’t put that around the side? The mechanical design seems to have rudimentary aesthetic flaws… granted they’re minor, but at the amount of money these things are going for, it would be nice to see a heightened attention to detail.

The toys are pretty cool though. The coffin multiball is a fun action. The snake “puking” the ball back at you is neat. The progressive drop targets are a crowd pleaser. Even though there are a number of “hit this X times to make something happen” targets on the playfield, Stern has done a good job of not making you feel like you’re playing whack-a-mole or engaging in monotonous, repetitive behavior. There’s lots of things to hit all around the playfield, and there aren’t a lot of “dead shots” where the ball doesn’t register. There’s a LOT going on with this playfield and the multi-ball sequences are very fun to unlock.. the shot callouts are cool too – and I can see this is an area where things will get even better. Lots of really cool touches.. like the double-bass beats when you shoot a ball through a spinner.. music and light integration is well done (and hopefully will improve even more).

What I like most about this game is that it looks like it has a really nice balance between having a lot going on so a first-time or inexperienced player can have fun, as well as an experienced pro can continue to find challenge. I found my first few games on the machine had long ball times — this game is clearly a lot easier than ACDC, and offers more short-term gratification, but the more you learn the ruleset, the more challenging the game becomes. Contrast this with ACDC where the game is frustrating and hard for both inexperienced and seasoned players, and then proceeds to become even more frustrating and challenging as you learn the ruleset. Metallica is more approachable across-the-board for any type of player. The shots are much more definitive and combos are very satisfying.

I think Metallica is a great hybrid of what is great about ACDC + Tron. ACDC’s rather convoluted and confusing ruleset gives way to a more linear setup in Metallica, with much better flow and more satisfying combo shots and a lot less “dead shots” where you lose control of the ball and start to pray you can get it back. Metallica is both a novice and a player’s game.

In short order, from simply playing, I was able to get an easier grasp of what was going on with the ruleset and how I could stack certain things. Whereas with ACDC it was (and still seems to be) very confusing.

I have to admit that I much prefer ACDC to Metallica from a musical/theme standpoint. But gameplay wise, I think Metallica is a better game. They’re both fun games, but Metallica is a better game – with a layout with more shots and more things going on and a more approachable ruleset. It’s a very good game. And in its software infancy, it will probably get a lot better.

Congrats to the team behind Metallica. Very impressive.

Changing Ball Settings On Gottlieb EM Pinball Games

I’m slowly catching up on the maintenance of various games and working my way down the EM row. One thing I wanted to do was switch one of the games from 5-ball to 3-ball. I feel some of these games are a little long on 5-ball and since they’re on free-play and there’s dozens of other games around, a shorter game time is recommended. In the video below I go over how to make changes to game settings on EMs like this…

After the PC-Open, New Projects

The past few weeks have been very busy as we readied ourselves for the first tournament in our area. It seems to have gone over well and now I do a tour of my place after the dust has settled. You may see some of the games I’ve worked on in the past and a glimpse of what lies ahead in future episodes:

Adding a memory capacitor to a Gottlieb Sys80 “Jacks To Open”

Now that I’ve got space to pull more of my project machines out to work on them, I’m diving into Sys80 stuff. The first order of business is to work on a “Jacks To Open” machine, which is a solid-state remake of Gottlieb’s popular wedgehead, “Jacks Open”. This game came with the battery removed (or maybe I removed it when I got it – I don’t remember honestly) but the MPU board was in good shape, but the game wouldn’t remember any settings because obviously, there was no battery-back-up.

This is a simple fix, and for these games it makes more sense to add a memory capacitor than a remote battery pack, so in this 4-part series, I go over adding the memory capacitor to the machine. Check it out:

Re-pinning System 80 edge connectors – Gottlieb Mars God of War

I finally found some time to take a look at the Mars God of War I pulled out of a hurricane katrina-damaged house in New Orleans last year. The batteries on the MPU board had hosed the connectors as well as the main board and I am set to replace it with Pascal Janin’s PI80x4 board. In preparation for that, I have to re-pin some of the damaged connectors… as this video shows, things are never as easy as they seem…..

Working on an EM player/ball stepper unit – Gottlieb King Kool

In some cases, playfield lights, like bonus and other lights that may be out are the result of poor contact on the bonus stepper unit. In this video I show why replacing a light bulb may not fix a light-out problem and where to look to remedy the situation, on a Gottlieb electro-mechanical pinball game “King Kool.”