Fixing slingshots and coils that don’t fire on Williams System 3+

In this video series, I go over a 1979 Williams Flash pinball machine that has a few issues. After rebuilding the sound card and getting the sound working, I move on to figuring out why several of the playfield features are not working. I go through step-by-step trying to figure out where the problem is and why certain coils are not firing, eventually tracing it all back to logic chips on the driver board. Watch me as I fumble my way into getting the game back to 100%, and as usual, pardon my occasional tangents and erroneous conclusions as I diagnose where the problems are in this un-edited video series.

flash_ic
In Summary, there are a few steps to follow when you’re trying to diagnose a playfield coil that does not properly fire.

First, as always, make a visual check of the playfield and connectors to see if you notice any obvious problem like a broken wire or diode, coil winding that has come loose, or an obviously burned coil, or cracked/loose solder joint.

Second, check to see if there’s power to the coil and it can be manually trigger by grounding the non-power-supplied lug.

Third, go into coil test mode and see if the coil can be fired from the diagnostics. (if it can but not in game play, it is likely a switch problem)

Forth, trace continuity in the switch matrix wiring to/from the playfield. Also note (as I later discovered while working on this game) that if the coil is using one of the special solenoids, it will have a second trigger switch/line that needs to be checked.

Fifth, if continuity checks out, then test the switch matrix or trigger lines on the driver board.

If you’re at this point and things still don’t work, it’s time to examine the driver transistors and pre-drivers… you should have, at step 1, examined the driver board to see if there were any obviously burned components on the driver board. Now you have to bust out a multi-meter and check the transistors and ICs in the signal path — noting that if they test good, this dosn’t mean they necessarily are good.

If there still is no conclusive cause, you have to start replacing components, starting with driver and pre-driver transistors, and then the 7408 and 7402s.

Rebuilding a Tempest X-Y Vector Monitor

tempest arcadeI take a bit of a break from working on pinball machines in this video and do some work on a Tempest video game I pieced together from various parts. The monitor started smoking and fizzing on me and then went completely out — which signaled a good time to completely rebuild it.

For additional information on working on these monitors, here is a good resource:

http://www.pinrepair.com/video/wg6100.htm

I get my parts from http://www.therealbobroberts.net/

Fixing Bally -35 reset issues and bullet-proofing the power driver board

I was having an issue with a Bally “Supersonic” pinball machine randomly resetting/rebooting. The problem was traced to irregular power coming off the driver board. In this video series I go over a necessary process to bring these old boards back “up to spec” as well as a few improvements that make the game overall more reliable.

The aftermath of an incomplete Bally-MPU board repair..

In taking an initial look at the latest game I picked up, this Bally “Mystic”, as always my main concern is checking to make sure there’s no significant battery damage on the game. What’s interesting is when I looked at the game, there was no battery on the MPU board. The owners insisted the game saved the high scores, but I didn’t see how? Was there a battery on the underside of the board? I had to pull the MPU out to see.

What I saw was a board that someone had repaired, that had leaking batteries on it. They simply pulled the board and replaced a few damaged components and did not put a battery back in. But they created another issue by not fully-cleaning the board, and as a result, the damage from the leaking battery, even though it was long gone, continued…

Did you really clean that board well enough?

The other day I was reminded of how important it is to make sure you fully mitigate battery acid leakage on circuit boards.  A friend picked up a STTNG (Star Trek the Next Generation) pinball machine.  I’ve been systematically going over the game trying to get it working.  When I first looked at the backbox I noticed wires had been run for a remote battery pack – I thought “good deal, one less thing I have to worry about.. the MPU board is clean…” so I went about working on other areas of the game, checking switches and optos and everything.  After I got the game booting up I discovered the start button would not work.  After spending a bunch of time testing all the wires and connectors and still not finding the culprit I took a closer look at the MPU board where the cabinet switches plug in…

I have seen acid damage before, but nothing as sneaky and widely-spread as this. Components all across the main processing board were showing signs of corrosion and damage, but I could also see that repairs had been done, several components and ICs had been replaced and sockets added. Someone cleaned up battery damage and added an external battery pack. But there was still major corrosion on the board… what gives??

My theory is that whoever cleaned the circuit board, instead of using vinegar and multiple paper towels or q-tips, they probably used a single wipe, and in the process of cleaning the circuit board, actually spread the acid all over the components! At the time, they thought it was clean, but they actually made the problem worse.

This is why it’s very important to thoroughly clean off any leaked electrolyte from batteries, and use vinegar to neutralize it, and use multiple wipes — do not wipe from one area to another area. Work on small parts of the board at a time, throw the q-tip or paper towel away and use a clean one when you start to work on another area of the board. Do not risk spreading the acid to previously un-damaged components.

First Look: Bally Black Rose and dealing with leaking batteries

Another deal came my way recently and as usual, when you’re out of room and almost out of money, and someone offers to sell you a game, I threw out a pretty low number and it was accepted.  Actually, I’ve been wanting to get a Black Rose pinball machine for awhile.  These early Bally/WMS DMD games are quite good IMO, and they bridge the gap well between the older games and the more modern ones with extremely complex rulesets.  Like its predecessor, Party Zone, Black Rose is a very fun game that doesn’t require curling up with a big printout to understand the ruleset and enjoy the gameplay.

However, first things first… when the owner told me they had no key to the backbox I suspected the worst…

And as expected, we had battery issues, but this looks like it was rescued in time…

Remember, the first rule is to neutralize the acid on the board and then clean it thoroughly.  Then make sure everything is thoroughly dry before you put the board back in the game.

If you want details on how to install a remote battery pack, see this article:  http://pinballhelp.com/how-to-add-a-remote-battery-holder-to-your-pinball-machine/

How to install a memory capacitor to replace a battery pack

As many of you know, one of the biggest problems with pinball machines and repairing them is dealing with leaky batteries on solid state machines, that cause corrosion and all sorts of damage. I’m going to go over how you can completely eliminate this from happening by replacing old-style rechargeable batteries with a high-tech “memory capacitor” that will last longer and not have the same problems that batteries do.

Now lets test the new memory capacitor in the game:

Here’s source info on the caps:

Category:

1.5f 5.5f “super capacitors” at Mouser Electronics.

Specific item I used:

1.5f 5.5f Panasonic Supercap

You can also get these from Great Plains:

http://www.greatplainselectronics.com/Category-67.asp

Product ID: CER-1.5F-5V
Capacitor, Radial Electroltyic, 1.5F, 5V
Capacitor, 1.5F, 5V, 85C, Radial Electrolytic
Manufacturer: Panasonic
Manufacturer Part Number: EECF5R5U155
Diameter: 21.5mm, Height: 8mm, Lead Spacing: 5
Price: $5