If you have a broken plunger/linkage, you can repair it and replace the broken part for a lot cheaper. Sometimes you can’t find complete linkages but you can get the individual parts or the linkages. Here’s how you can build them, or repair them. It’s been awhile since I did this so I had to refresh my memory of how I did it.
If you have a wobbly-feeling pinball flipper, there’s a good chance the bushing is either worn or broken. In this two-part video I go over how to remove the flipper assembly and replace the bushings so you can get nice, snappy, flipper action.
This general technique applies to most flipper assemblies with only a few minor detail changes. Some bushings were screwed into the flipper assembly (especially with Gottliebs) and others were connect to the flipper assembly plates themselves (as in later WPC games).
As I continue working on another new machine, Bally’s “Black Rose”, the first order of business is to go over the flippers and other areas where parts are not working. This series focuses on basic problems that occur with pinball flippers and also addresses an issue involving a broken ball kicker (the same assembly that is used on slingshots). Here I address everything from replacing a coil, coil stop, coil sleeve, to determining which parts to replace and which ones to save, as well as wiring problems, end-of-stroke switch problems, flipper bushings and more.
When I first got this game the system diagostics reported an unusual error: “Upper flipper EOS switch stuck closed.” That was a sign that someone had monkey’d with the machine and not done things right. As you will see in the videos, there ended up being a plethora of problems with the flippers in this game, each representing some of the most common problems with modern pinball machines. I go over how to fix them.
In a nutshell, the following issues were found and corrected:
- flippers needed cleaning and coil sleeves replaced
- bad wiring job on one flipper
- broken/improperly-installed EOS (end-of-stroke) switch
- bad coil stops that needed replacing
- fixing and re-shaping coil pistons
- replacing a damaged/melted coil and sleeve
- fixing a broken armature on a ball kicker (same assembly for slingshots)
- replacing a broken flipper bushing
- replacing a flipper return spring that was the wrong type
You may be wondering, why was the machine reporting only one thing wrong when there were so many other issues? Not everything that is wrong with a pinball machine can be diagnosed by the software. Obviously things like sticky flippers or dirty coil sleeves can impact performance but still make the game think everything is working. The same thing goes for the kick-out coil. The game wasn’t quite smart enough to know it wasn’t working. One way the game determines if certain features are working is to keep track of how often they are triggered and if a certain number of games is played, without a certain feature activating, the game can sometimes report things broken. Other times, things may be broken but they are still being triggered (like the kick-out solenoid). So it’s always best to go over everything carefully to make sure there are not more problems than what is indicated.