Let’s take a look inside the backbox of the game and see what we see…
Now that we’ve identified some issues with the aux power board, we have to deal with it, first by removing components… Oh by the way… I’ve rightfully caught a lot of flack from the folks on rec.games.pinball about my “bridge rectifier removal technique”… Let me elaborate on that… Korn and others are 100% right in that it’s always bad to try and “force” any components from the board, and if solder is not properly melting, it’s best to re-flow new solder onto the old joint to help remove stuck pins.
I would like to say in my defense, this board was really messed up beforehand. The traces and thru-holes were already damaged on the board, and I had carefully loosened most of the pins of the BR before turning on the camera, so it looks like I’m using more of a “gorilla” technique than in reality. So that’s not a good example of the best way to remove components, but I knew already I was going to have to rebuild all those traces and I was a tad impatient. My bad.
Now we begin work on the actual circuit board and show how to identify broken traces and find where they go so we can run jumpers. Looking at the schematics helps us double check everything.
Now putting the finishing touches on the jumpers and adding the bridge rectifiers…
Now comes the moment of truth, putting the repaired aux power board in the machine and turning on the power for the first time:
So far so good for my first major Sys11 repair. While I have a few Sys11 games, I haven’t had to do a whole lot of repair work on them so this was a learning experience for me too.
Since we picked up this Williams Earthshaker in such horrible condition and have never seen it powered up, before we even attempt to turn it on, we need to go over some areas of the game to make sure that applying power doesn’t cause more harm. In this article, I go over one check, which is making sure all the coils/solenoids are in good condition. A burned-out coil can cause damage in other areas of the machine, or even a fire.
Pinball is many things: Commerce, gambling, history, reflections on social times, science and technology as well as art. In this episode, we take a look at some of the art. These are pictures I’ve taken of various games featured at the Lone Star Pinball Museum near Houston. Special thanks to Dan Ferguson for his hospitality. I hope you enjoy them!
At the Houston Arcade Expo I was excited to find three classic electro-mechanical machines that I have been lusting after for quite awhile, and in amazing shape. Take a look:
For more than a year, I’ve been drooling over a particular pinball backglass I’d seen in a private collection. I finally managed to pick up the machine and am pretty excited. This is another daunting project: A pre-flipper, pre-WWII vintage woodrail pinball game from Genco. “Big Town” was produced in 1940, and as you can see from the backglass, it’s got a beautiful vintage art-deco look. To me a perfect example of how glorious pinball art can be.
Continuing the ongoing saga of restoring a Williams Earthshaker, in this episode, I take a look at the backglass and go over some basic ideas on how to preserve and secure an old backglass from further flaking and damage..
After waiting awhile, let’s take a look…
Ok… we wait awhile and check it, and add some more coats..
So what do you do about clear areas on the backglass? You need to avoid creating any kind of “haze” that obscures score reels or other things that need to be viewed behind the backglass/translight. Here is how we deal with that:
Some additional tips:
When you work on the backglass, make sure the humidity and temperature levels are moderate. It should neither be too dry nor too humid, but err on the dry side where possible.
Avoid cleaning either side of the backglass until after it has been treated, especially the screen-printed side. Even if the screen-side is dirty, it’s best to seal in the dirt, rather than clean it and run the risk of causing the backglass to flake or crack. However if you want to dust it with something like a Swiffer, you can try to do that, but again, be very careful that the Swiffer doesn’t hook on to any flaking and pull it off. Ultimately it’s best to seal the screen-side before even trying to wipe down the front – you don’t want to risk getting any moisture on the screen side until it’s sealed.
Make your first 2-3 coats relatively thin. Don’t slather on the Triple Thick unless you do it after several coats have dried and started to seal the backglass well. There’s a lot of evidence that moisture if subjected to certain types of screens, can cause the backglass to wrinkle and peel off catastrophically. So take your time and put a few very light coats on at first and see how the backglass reacts.
If you may have any loose flakes on the backglass, be very careful with the first few coats of Triple Thick. Watch your spray angle and spray downward instead of across or you might risk blowing flakes of backglass around.
Spray in a well-ventilated area, or immediately leave the area after spraying
Avoid subjecting the backglass under any conditions, to freezing temperatures. This may cause the various materials (containing different amounts of moisture) to expand and contract at different rates and cause cracking and flaking.
On Saturday morning at the Houston Arcade Expo, there was a small swap meet in the parking lot. While it wasn’t big, there were certainly some good deals to be had and it was a lot of fun. I picked up a neat old Stern “Memory Lane” that I’ll be showing more of on the web site in future PBH episodes. At just over $100, it was another “no brainer” deal for me.
There was a nice T2 (Terminator 2) Williams DMD that went for less than $800. There were two “Charlie’s Angels” machines, one of which went for about $100 (it had seen better days) and lots of miscellaneous parts. I even found a coin mech for the 1940 Genco machine – what tremendous luck!
As you can see from the video, I picked up not one, but two pinball games, along with lots of other goodies. I also found a set of sideart for the Earthshaker machine (prototype side art – woot).