EM game gets stuck on one ball and does not advance? How to fix it.

Today I finally got a chance to set up a game I purchased last year and brought back from Houston. A 1976 Williams “Space Mission” EM game, the theme centers around the Apollo-Soyuz link-up in 1975. This game exhibited a somewhat common problem, of the ball not advancing and being stuck on “ball one” over and over, so the game would never end. In this series of videos, I illustrate what causes this and how to fix it.

“What Was That?” – Rebuilding Rudy on a Williams Funhouse

I recently picked up a Funhouse as part of a trade deal I did.  This game is in pretty nice shape, but it needs a little work here and there.  Rudy stopped working and someone tried to “fix” it but didn’t put things back together the right way as I later found out.  Here is the video series of me pulling the game apart and trying to make things work…

A quick look at three 70s era classic EM pinball games

Here’s a look at playing the vintage 1976 Williams EM pinball game, “Space Odyssey”.  This is a classic Williams electro-mechanical game that featured a sweeping stationary target across the middle, and ball kickers on each side of the flipper.  It’s especially exciting when you can get the timing just right so the kicker fires the ball into the moving target.  This is the 2-player version of the same game, “Space Mission”.  There were 4,300 of these produced.

And as a bonus here’s a quick look at a vintage 1975 Gottlieb “Fast Draw”, the 2-player version of “Quick Draw” – another classic EM:

But Wait! There’s more… here’s a look at the 1977 Gottlieb classic “wedgehead” EM game, “Centigrade 37”: