One of the first things you have to do when you get an original Gottlieb System 80 game is deal with their on-board NiCad battery pack, if it has not already been addressed. Gottlieb installed these batteries on the actual MPU board itself and like on other games, it’s a common cause of serious problems with the game. The batteries begin to leak after awhile, releasing electrolytes that corrode the MPU board and the components on it. This can happen even if you don’t see any obvious leaks. The batteries need to be replaced. There are a few options you have to do this: a remote battery pack (3 AA batteries along with a blocking diode to keep them from being charged if they’re not rechargeable batteries), a 2032 lithium coin cell, or my favorite, a 5.5v 1.5F memory capacitor. The memory cap will last the longest and will not destroy any components on the board. It will keep a charge for at least a month or more without power. Here’s a video of me adding this fix to a Gottlieb System 80B MPU
I got a new pinball machine in the other day and one of the flippers was sticking up. In this video series I go over examining what was wrong and how to address it. There are a number of causes for stuck flippers. The most common cause is a dirty or worn coil sleeve. Also sometimes there can be a hang up with the EOS (end of stroke) switch (more common on Bally/WMS than older Bally or Gottlieb games).
Recently I decided to replace the trunk eddy sensor on Theater of Magic with something more reliable than the original Bally/Williams proximity sensors. They are prone to “drifting” and will need regular adjustment. There’s a company that makes an auto-adjusting board that I wanted to try out, so here is my video showing the installation of that new board. This should make the game a little bit more reliable.
Here is a fun video of a new game I picked up – you get to discover the condition of the game along with me… a beautiful condition 1975 Bally Air Aces electro mechanical pinball machine. Let’s see what the deal is with this game?
This is one of those videos I keep reminding myself that I should make. And it turns out, I did awhile back and didn’t post it. So here it is. A short video about fuses in pinball machines and why it’s important to check them, how to check them, how to determine if they are proper, and how to ID fuse specs. Enjoy!
In this installment, I take a break from pinball repair and work on an interesting old arcade device that is mostly mechanical. In addition to this, it’s a specific machine I remember from when I was in high school and worked at a local amusement park. This device was saved from being taken to the city dump and stored for 30 years until I found it. The challenge is, can it be made to function again? Let’s see!
This is an interesting mechanical device that will take aluminum “tokens” and allow you to stamp your own messages on them. These were vary popular at carnivals and amusement parks and museums and arcades around the world. The tokens originally cost about 7 cents each, so for a quarter, the operator could make almost 3x his money. But now it’s hard to find the original blanks for under $1 each. Still, this is a very unique piece. These machines were made from the 1930s until the 1980s.
In this video, I basically have to “reverse-engineer” how the machine works because there is so little documentation on it. I only found one other video online showing the game’s basic operation, so I decided to document my progress with this, including the mistakes I made. This 8 part video series covers the trials and tribulations of getting the machine operational. When I picked it up, it had been sitting in storage for 30+ years. All the movements were seized. I wasn’t even sure if the machine was complete.
Someone who has been working on these machines wrote me about what they’ve learned, and I thought I might share it here:
Ive been on a hobbyist level fixing old pachinkos, digger cranes and metal typers, for about 40 years, i did what you did and learned by hands on.
I just love them, i watched your video and might suggest at some point adding a 9th covering some of the adjustments in the metal typers.
I saw you seemed a bit disappointed in the stamp quailty, im ADD and OCD and it drove me nuts,
I found that the hammer adjustment for too hard or soft has to be in the goldilocks zone and the little place on the hammer has to hit the key dead on and even,
Some filing even welding might be needed on the hammer strike pad.
Then the letters, while the keys are super hard they can rust that will of course ruin it but what i do is clean the the best i can solvent and rag,
I dont want to risk hurting the texture it embosses around the letter, so i got magnifier and a thin strand of copper wire almost like a stiff bristle hair and cleaned in each letter, the copper wire is soft and won’t do damage.
To look clean you would be surprized how much crud is empacted in them,
Then very lite wipe with gun oil, im thinking of trying synthetic clock oil.
As you also must have learned the machines have a few other adjustments,
Also when the hoppers would get low aluminum didnt have a lot of weight and at times a token would slide over/under the stamped token rather than pushing out to the person who printed it, big jam cauysed some machines to be trashed but wasnt hard to unjam,
A lead weight on the top of each hopper tube stack will pretty much fixes that.
Voltage depends on the solenoid but for example one of mine has a 12v solenoid, rather than use old dry cells i run a 9v with a large capacitor, it hits hard and works for a long time in my home,
2 6v lantern batteries will also work and sometimes a plug in 12v supply is used,
But i like the no plug idea.
If you ever wonder how these things work in the movies and television series, here’s some insight. Why are some games modified? What happens when there’s a scene involving a game, that *gasp* gets smashed?
A few years ago, I was involved in bringing some pinball machines out to a movie set for a series done for HBO/Cinemax called, “Quarry” – it was a very cool story based on a series of fictional books, about a Vietnam Veteran who comes back from the war and is shunned in society and becomes a “hit man.” The series was set in the 1970s and the filmmakers wanted various pinball machines and coin op devices which we supplied.
Here’s a promo trailer featuring some of the scenes and pinball sounds:
Here’s a rare, behind-the-scenes look at the set design and work that went into re-creating a vintage carnival arcade, and some of the things the set designers have to do for legal reasons. I wasn’t able to show this video at the time the show was in production, but the series has since been canceled so I don’t think there’s any issue in sharing it.. here’s a neat glimpse behind-the-scenes…