The 10 Commandments of Pinball Repair and Maintenance

(in no particular order of importance)

1. Thou shalt turn thy machine off when moving parts of it.

One of the most common “gotchas” when working on pinball machines is the tendency to pick up the playfield while the game is powered on. Most of the time this can be harmless, but there’s always that off-chance that a wire or solder joint can brush against a siderail, or a screw, nut or other playfield piece comes loose and shorts an electrical connection. if you need to pull the playfield up, power down the machine, lift the playfield, then turn the power on.

2. If it isn’t broken, don’t fix it.

Some enthusiasts new to pinball repair often try to clean or work on the entire machine when addressing one specific issue. The unfortunate end result can be one-step-forward, three-steps-back. This is especially true with EM games. If you find one switch that may need adjustment or cleaning, resist the impulse, while you’re there, to go through and clean them all. Until you become very familiar with a game’s architecture, it’s best to not poke around in areas that appear to be working properly.

3. Use the right tools.

Spend the money and take the time to use proper tools and techniques when working on games. From crimping and riveting to files and types of sandpaper, paints and soldering/desoldering tools, don’t skimp. Good quality tools will save you time and money. Cheap tools will give you headaches and cause damage. Invest in a reliable jack to raise and move your games. Have a comfortable, well-lit work area. Have parts well-organized and easy to find. Have plenty of spare storage bins and a system to label and store parts on works in progress.

4. Document your work!

Take lots of pictures, before, during and after your work.  If you unplug connectors or disassemble parts, take pictures of the way they were before from multiple angles.  I like to keep a little book with each game that chronicles what I’ve done to the machine and its history. I will also stick a post-it note on the top glass where I can make notes on items that need work with each game. This way when it comes time to perform maintenance on problem X, I’ll also note that while I have the machine apart, I should fix items A, B and C that are on my little post-it note. It’s frustrating to pull a game apart to fix a sluggish flipper, put it back together and then realize there are a few lights out I should have replaced at the time.

5. Keep batteries off the MPU boards and regularly replace them.

For solid-state machines, if you are lucky enough to have a vintage machine with no acid damage from batteries, don’t take any further chances. Install a remote battery pack, memory capacitor or other solution which will eliminate the problem. Change your batteries in the machine once-a-year just to be safe.  Many of us also believe not all battery brands are equal. (I will not put Engergizers in my machines)

6. Replace the balls and keep the playfield clean.

The #1 cause of damage to playfields is the result of aging pinballs that start to get scuffed or corroded and end up acting like sandpaper, tearing up playfield art, mylar, clear coat and everything else in their way. Balls are cheap. Regularly replace them if they begin to look even the slightest-bit rough. Also make a point of routinely dusting/cleaning the playfield. Swiffers work very well for getting into tight places and removing grit that could cause wear or balls to get stuck. Waxing (with 100% Carnuba wax) is always a good thing to do too, but be careful about getting wax residue in places you can’t clean it away.

7. Look for simple solutions first.

A 14th century philosopher, William of Ockham is credited with the maxim, “Occam’s Razor” which states, “Simpler explanations are, other things being equal, generally better than more complex ones.” Don’t make an issue more complicated than it needs to be. If your machine suddenly says 7 different playfield switches are no longer working, don’t assume you have 7 different switches broken; instead perhaps there is a common wire that has failed which is affecting all 7 switches? Look around for anything unusual and if you see something odd, use your eyes and experience to deduce where it needs to be.

Usually when things go wrong, beginners will get bogged down in seemingly more-direct “solutions” when the problem is the result of something even more simple than they imagine: a flipper not working? Beginners might start replacing coils and rebuilding things before checking to see if a fuse is blown, wire broke off or a connector isn’t plugged in all the way. You can often save time by pursuing the most common/easiest-to-fix cause of an issue, as opposed to the most obvious potential failure point. Along these lines, it’s safe to first check things like: fuses (noting that on most games there are fuses all over the place, even under the playfield itself – don’t assume a fuse is OK unless you physically remove it and check it), connectors (loose connectors or bad pins on connectors are a major cause of most problems), bad grounding (again, loose wires or boards not properly screwed into a grounding backplane).

8. Inspect a game before powering on, after moving it.

Any time you’ve transported or picked up a new game, resist the urge to quickly plug it in. Even if it was working 100% before you put it in your vehicle, transporting a game can cause things to shake loose, especially connectors, and you don’t want to run the risk of damaging the machine. Before turning the game on, go through the entire machine and make sure all the connectors are properly seated and nothing looks out of place.  If you turn a game on and a high power coil is locked on, power it down before the coil burns out.

9. Know how to pack, move and store a game properly

A lot of times games are damaged or even destroyed as a result of people not knowing how to pack and move a game. NEVER transport a game with head upright (for modern games the head can be folded down; older games the head should be unplugged and detached from the cabinet). If you don’t have 2+ people to move a game, do not try to do it yourself, or break the game down and move it in parts. It may be a pain to pull the playfield out and detach/re-attach things, but it’s much better than screwing up your back or damaging parts trying to move everything all at once.

Also be aware that there are many fragile parts to these games. Be extra careful with any tempered glass and backglasses. They can easily get scratched. Tempered glass, while designed to be impact resistant, is also very sensitive to “exploding” if damage is caused along the edges, or is exposed to rapid temperature changes. Also remember that moisture is a killer! Some backglass artwork can instantly delaminate if gotten wet. Some cabinets are made out of medium-density-fiberboard and will puff up and start to disintegrate if exposed to water. Extra care needs to be taken. When moving machines, always tighten down the cabinet, BUT NOT TOO TIGHT or you can break glass or ding the head and siderails. Always remove the balls from the machine and any other parts (or coins) inside the cabinet that could bounce around in transit.

10. Use your eyes!

The best way to find out what’s wrong with a pinball machine is use your eyes. Examine the game in detail and look for anything out of the ordinary. Even if it seems unrelated to a problem you’re having, like a light not going on or a switch not registering, and you find some odd, loose wire at the other end of the playfield, there’s a good chance they’re related.

 

First Look: Gottlieb “Top Score” (300) EM pinball

And here we go with another acquisition. This was a game I initially turned down, but then the owner dropped his price into the area where it was worth the hassle for me to get. At first I wasn’t that excited about it, but like most Gottliebs, they are more fun and interesting that it appears at first glance. Here’s a “first look” fresh from a some guy’s house. The game was not working properly when I picked it up so it’s going to need some work to get running.

Since this is a “First Look” on this machine, I’m embedding a playlist which will be continually updated with all the work I do on this machine. You can watch the first few, or keep watching to see more work done on the machine (at least as far as I’ve filmed and published so far).

Thanks for watching!

– Mike

 

First Look: Bally Mr. & Mrs. Pac Man Pinball

Fresh out of the truck is another acquisition.  This came from a guy whose wife wanted it out of the house.  The machine had been sitting for many years and would not work.  Here’s a first look at a classic 1980s Bally solid-state pinball machine: Mr. & Mrs Pac Man.

Mr. and Mrs Pac-Man was built in 1982, with approximately 10,600 made. The designer of this game is the same guy, George Christian who did one of Bally’s most successful and critically-acclaimed titles, “Eight Ball Deluxe” (as well as the original Eight Ball game). The art is also by another renown artists in the field, Pat McMahon, who also did the artwork for Tales of the Arabian Nights.

In this video I show you what I see as I go through this newly-acquired machine.   You never know what you’ll find inside these cabinets, interesting hacks, foreign objects, broken stuff, etc.  I just moved the game into my workshop and am doing what I call an “audit” of it.  Seeing if I notice anything in or out of place and generally getting an idea of how much work may be needed to get this game back in shape.  Join me!

Here’s a look inside the cabinet:

First Look: A vintage 1940 flipperless woodrail pinball

For more than a year, I’ve been drooling over a particular pinball backglass I’d seen in a private collection.  I finally managed to pick up the machine and am pretty excited.  This is another daunting project: A pre-flipper, pre-WWII vintage woodrail pinball game from Genco.  “Big Town” was produced in 1940, and as you can see from the backglass, it’s got a beautiful vintage art-deco look.  To me a perfect example of how glorious pinball art can be.

Here are some still images of the machine:

HAAG Show Swap Meet report

On Saturday morning at the Houston Arcade Expo, there was a small swap meet in the parking lot. While it wasn’t big, there were certainly some good deals to be had and it was a lot of fun.  I picked up a neat old Stern “Memory Lane” that I’ll be showing more of on the web site in future PBH episodes.  At just over $100, it was another “no brainer” deal for me.

There was a nice T2 (Terminator 2) Williams DMD that went for less than $800.  There were two “Charlie’s Angels” machines, one of which went for about $100 (it had seen better days) and lots of miscellaneous parts.  I even found a coin mech for the 1940 Genco machine – what tremendous luck!

As you can see from the video, I picked up not one, but two pinball games, along with lots of other goodies.  I also found a set of sideart for the Earthshaker machine (prototype side art – woot).

A quick peek at a very cool pinball collection in Texas [pbh10]

Just north of Houston, there’s a very cool guy named Dan who has been collecting pinball machines for many, many years.  We came out to visit him this year while in town for the Houston Arcade Expo and I took a moment to grab the video camera and make quick walk-through of his museum, which houses hundreds of games from the earlier pinball eras.

I know it would look better if all the machines were fired up, but we weren’t staying long and I didn’t want to trouble him to flip everything on.  But you can get a feel for how many old games are in the museum, covering the earliest of eras in the 1800s and early 1900s to pre-flipper woodrails, bingo machines, EM woodrails and lots of classic 60s and 70s electro-mechanical games.  Distinctions in the collection include all four versions of Bally’s classic “Fireball” game, Atari’s gargantuan game “Hercules”,  rarities like “Spectrum”, “Asteroid Annie” and “Solar Fire”, and many very early games for which there’s very little information on how many were made.  There are also lots of vintage EM baseball, shooting and aviation games.  I plan to post more details in the future including some high-quality pictures.  Once again, a huge thanks to Dan for his hospitality!