People were complaining that one of the flippers in our Gottlieb “Slick Chick” was not working properly. The metal was fatigued on the assembly and the switch contacts were well worn, so I’ve ordered new switches and am showing how to remove and replace the flipper switches and make your flippers perform much better.
Category Archives: Electro-Mechanical
First Look: Williams Skylab pinball and gameplay – PinballHelp.com
Here is another video on a recent pickup: Williams Skylab – a very cool theme featuring a classic real-life space station that was in orbit from 1973 to 1979, and at the time was a huge point of pride for America and the field of science. In this game I take a quick look at the game before I’ve done any work on it, what condition it’s in. What I see wrong. And try to get the game to play a little bit.
eBay Impulse Buy? Willliams Love Bug Caveat Emptor?
This is a story about an impulse buy off eBay for a pinball machine. It perhaps may be a cautionary tale of how sellers can hide the true condition of a machine. This also explains why it’s important to really “low ball” unknown sellers of games. There’s a very good chance what you see and what you get are two different things… here is my story of an eBay purchase of a Williams Love Bug (the add-a-ball version of Williams Doodle Bug).
First Look: 1968 Gottlieb Target Pool – looking over a new game before turning it on
This is a first look at a 1968 Gottlieb wedgehead electro-mechanical pinball machine “Target Pool”. I unloaded it and what you see is what I see in real time as I take a look at the machine and what needs to be done with it. This video goes over a few things that I typically do before I even try to turn a game on.
First Look: Williams Rancho EM 1977 Pinball
Here’s a fun game that we recently picked up – a 1977 Williams EM called “Rancho” – and a first look as we picked it up moments earlier.
I also offer a little commentary on something that happened between the buyer and the seller and someone trying to undermine a Craigslist deal.
How to break down an EM game for transport
My friend Marcus Trevino recently posted a comprehensive outline of the process to break down an EM game for shipping. Much of this can also apply to solid state games, and it’s an excellent checklist of how to properly prepare a game to be shipped or transported to minimize any damage…
Now, if you do not have a lift, you can still use a bar stool, metal chair or saw horse to help you. I recommend going to home depot or Lowes and getting a plastic saw horse. They are not too expensive. Best advice would be to go to harbor freight and buy a lift. It will be used time and time again.
01. Unplug the pinball machine.
02. Remove the playfield glass and place it in a safe location.
03. Remove the balls from the game and place them in a ziplock bag.
04. Re-install the playfield glass.
05. Open up the head and disconnect the jones plugs.
06. Remove the head bolts and place them in a ziplock bag.
07. Close up the head and return keys to cabinet door or place them in ziplock bag with head bolts.
08. If you wish to protect the backglass and head, place a piece of cardboard in front of the backglass.
09. Using blue painters tape or frog tape, secure the cardboard in place so that it covers the backglass.
10. Apply shrinkwrap to the head. Wrap it 4-5 times for ideal snugness.
11. Remove the blue painters tape from the top of the head.
12. Place cardboard or moving blanket across the playfield glass. This will protect the side rails.
13. Fold the head so it is lying on the cabinet body. Make sure the bottom of the head is resting against the right angle created by the wood base and playfield glass.
14. Using a strap, secure the folded head to the body of the cabinet. Do not over tighten. You want some give in the strap so you can slide cardboard into position.
15. Cut cardboard to fit the side of the cabinet body and slide it between cabinet & straps. Tighen Strap.
16. Once cardboard is in place, apply shrinkwrap to secure cardboard to cabinet body. The ideal method is to wrap with the playfield glass as north. You then want to roll the shrinkwrap beneath the cabinet body and back up the side and then over the playfield glass. At least 4-5 layers are needed for ideal snugness.
17. BE CAREFUL NOT TO WRAP THE LEG BOLT AREA. You want to be able to remove the bolts.
18. Go behind the machine and start loosening the bolts. You are only trying to loosen. DO NOT REMOVE
19. Place the bar stool, metal chair or saw horse in a spot that you easily access it while holding the back end.
20. With your left hand, grip the underside of the cabinet on the outside edge of the leg.
21. With you right hand, grip the underside of the cabinet on the outside edge of the leg.
22. Lift with your legs. The back end of the machine should now be off the floor.
23. Shift your hip so you can rest the game on it. Reach with one hand and slide the bar stool, saw horse or metal chair beneath the bottom edge of the back side of the cabinet.
24. Before letting go completely, make sure that the machine is stable.
25. Remove the bolts of one backleg and place the leg to one side and the bolts in a ziplock bag.
26. Repeat for the other back leg.
27. Now comes the tricky part. You will need to lift the back end with both hands.
28. Once you have the weight of the machine in your hands, you need to either slide the bar stool (or whatever you used) from beneath the pinball machine.
29. Slowly lower the back end of the machine to the ground. You can put a sofa cushion or pillows or blankets to help cushion the drop. Be wary, this will take some strength.
30. Once the legless back end is on the ground, you simply tip the game onto its but.
31. Remove the front legs. Place the bolts in a ziplock bag.
32. Collect your legs and stack them. Using blue painters tape or an old playfield rubber, bind the four legs together.
33. Place your coin door keys in the zip lock bag.
34. Place a piece of paper with the name of your game in the zip lock bag.
35. Place your zip lock bags inside of the leg crease.
36. Wrap the four legs with shrinkwrap. Place the wrapped legs on the head portion of your folded game.
37. Using Stretchwrap, create a pinball mummy by wrapping the game 4-5 complete rotations.
38. Your game is ready to be hand carted to its transportation vehicle.