Pinball Tips: Color matching

Here’s some good advice on how to paint and touch up your game.

Color Wanted: Start with: Add a little:
Green Yellow Blue
Orange Yellow Red
Brown Red Black
Maroon Red Black & Magenta
Cream White Yellow
Tan White Brown
Ivory White Yellow & Brown
Gray White Black
French Gray White Yellow & Black
Olive Green Yellow Black & White
Pink White Red
Flesh White Red & Yellow
Coral White Orange
Purple Magenta Blue
Gold Yellow Brown
Lime Green Yellow Green & White

More hints:

  • Realize that not all areas of the playfield or cabinet, even if they were painted a single color, will remain the same color over time.  Different areas may fade to different shades.
  • Also note that many paint colors will change slightly as they dry, or appear different if a clear coat is added later, and try to do some test runs to see how the final result will appear before committing.
  • Mix your paint and put some on a piece of clear plastic and hold it over the area you’re going to touch up to see how well it matches.
  • You can pick up a pantone color matching set at most hardware and paint stores and use this to help match colors.
  • Don’t use hot water to clean the paint brush. This can weaken the glue that holds the bristles together and cause bristles to fall out.
  • There sites online such as this one ( http://pinballpal.com/colors/  ) which has color formulas for some popular pinball games.

Working with Gottlieb EMs: Fixing Scoring Problems & Score Reels

I had a chance to spend some time with a 70s era Gottlieb EM machine I recently picked up. This game came to me in non-working condition, mostly complete. For the complete video series with the early “first look” footage see this article.

In this series I spend most of my time diagnosing issues that are relating to the score reels.  I also take some time cleaning various contacts and relays which end up solving a variety of problems from games that never end to problems properly scoring shots and bonuses.   I hope you enjoy as I dive into this game getting it back to playing condition and learning along the way.

The 10 Commandments of Pinball Repair and Maintenance

(in no particular order of importance)

1. Thou shalt turn thy machine off when moving parts of it.

One of the most common “gotchas” when working on pinball machines is the tendency to pick up the playfield while the game is powered on. Most of the time this can be harmless, but there’s always that off-chance that a wire or solder joint can brush against a siderail, or a screw, nut or other playfield piece comes loose and shorts an electrical connection. if you need to pull the playfield up, power down the machine, lift the playfield, then turn the power on.

2. If it isn’t broken, don’t fix it.

Some enthusiasts new to pinball repair often try to clean or work on the entire machine when addressing one specific issue. The unfortunate end result can be one-step-forward, three-steps-back. This is especially true with EM games. If you find one switch that may need adjustment or cleaning, resist the impulse, while you’re there, to go through and clean them all. Until you become very familiar with a game’s architecture, it’s best to not poke around in areas that appear to be working properly.

3. Use the right tools.

Spend the money and take the time to use proper tools and techniques when working on games. From crimping and riveting to files and types of sandpaper, paints and soldering/desoldering tools, don’t skimp. Good quality tools will save you time and money. Cheap tools will give you headaches and cause damage. Invest in a reliable jack to raise and move your games. Have a comfortable, well-lit work area. Have parts well-organized and easy to find. Have plenty of spare storage bins and a system to label and store parts on works in progress.

4. Document your work!

Take lots of pictures, before, during and after your work.  If you unplug connectors or disassemble parts, take pictures of the way they were before from multiple angles.  I like to keep a little book with each game that chronicles what I’ve done to the machine and its history. I will also stick a post-it note on the top glass where I can make notes on items that need work with each game. This way when it comes time to perform maintenance on problem X, I’ll also note that while I have the machine apart, I should fix items A, B and C that are on my little post-it note. It’s frustrating to pull a game apart to fix a sluggish flipper, put it back together and then realize there are a few lights out I should have replaced at the time.

5. Keep batteries off the MPU boards and regularly replace them.

For solid-state machines, if you are lucky enough to have a vintage machine with no acid damage from batteries, don’t take any further chances. Install a remote battery pack, memory capacitor or other solution which will eliminate the problem. Change your batteries in the machine once-a-year just to be safe.  Many of us also believe not all battery brands are equal. (I will not put Engergizers in my machines)

6. Replace the balls and keep the playfield clean.

The #1 cause of damage to playfields is the result of aging pinballs that start to get scuffed or corroded and end up acting like sandpaper, tearing up playfield art, mylar, clear coat and everything else in their way. Balls are cheap. Regularly replace them if they begin to look even the slightest-bit rough. Also make a point of routinely dusting/cleaning the playfield. Swiffers work very well for getting into tight places and removing grit that could cause wear or balls to get stuck. Waxing (with 100% Carnuba wax) is always a good thing to do too, but be careful about getting wax residue in places you can’t clean it away.

7. Look for simple solutions first.

A 14th century philosopher, William of Ockham is credited with the maxim, “Occam’s Razor” which states, “Simpler explanations are, other things being equal, generally better than more complex ones.” Don’t make an issue more complicated than it needs to be. If your machine suddenly says 7 different playfield switches are no longer working, don’t assume you have 7 different switches broken; instead perhaps there is a common wire that has failed which is affecting all 7 switches? Look around for anything unusual and if you see something odd, use your eyes and experience to deduce where it needs to be.

Usually when things go wrong, beginners will get bogged down in seemingly more-direct “solutions” when the problem is the result of something even more simple than they imagine: a flipper not working? Beginners might start replacing coils and rebuilding things before checking to see if a fuse is blown, wire broke off or a connector isn’t plugged in all the way. You can often save time by pursuing the most common/easiest-to-fix cause of an issue, as opposed to the most obvious potential failure point. Along these lines, it’s safe to first check things like: fuses (noting that on most games there are fuses all over the place, even under the playfield itself – don’t assume a fuse is OK unless you physically remove it and check it), connectors (loose connectors or bad pins on connectors are a major cause of most problems), bad grounding (again, loose wires or boards not properly screwed into a grounding backplane).

8. Inspect a game before powering on, after moving it.

Any time you’ve transported or picked up a new game, resist the urge to quickly plug it in. Even if it was working 100% before you put it in your vehicle, transporting a game can cause things to shake loose, especially connectors, and you don’t want to run the risk of damaging the machine. Before turning the game on, go through the entire machine and make sure all the connectors are properly seated and nothing looks out of place.  If you turn a game on and a high power coil is locked on, power it down before the coil burns out.

9. Know how to pack, move and store a game properly

A lot of times games are damaged or even destroyed as a result of people not knowing how to pack and move a game. NEVER transport a game with head upright (for modern games the head can be folded down; older games the head should be unplugged and detached from the cabinet). If you don’t have 2+ people to move a game, do not try to do it yourself, or break the game down and move it in parts. It may be a pain to pull the playfield out and detach/re-attach things, but it’s much better than screwing up your back or damaging parts trying to move everything all at once.

Also be aware that there are many fragile parts to these games. Be extra careful with any tempered glass and backglasses. They can easily get scratched. Tempered glass, while designed to be impact resistant, is also very sensitive to “exploding” if damage is caused along the edges, or is exposed to rapid temperature changes. Also remember that moisture is a killer! Some backglass artwork can instantly delaminate if gotten wet. Some cabinets are made out of medium-density-fiberboard and will puff up and start to disintegrate if exposed to water. Extra care needs to be taken. When moving machines, always tighten down the cabinet, BUT NOT TOO TIGHT or you can break glass or ding the head and siderails. Always remove the balls from the machine and any other parts (or coins) inside the cabinet that could bounce around in transit.

10. Use your eyes!

The best way to find out what’s wrong with a pinball machine is use your eyes. Examine the game in detail and look for anything out of the ordinary. Even if it seems unrelated to a problem you’re having, like a light not going on or a switch not registering, and you find some odd, loose wire at the other end of the playfield, there’s a good chance they’re related.

 

Fixing messed-up pinball flippers, slingshots and ball kickers

As I continue working on another new machine, Bally’s “Black Rose”, the first order of business is to go over the flippers and other areas where parts are not working. This series focuses on basic problems that occur with pinball flippers and also addresses an issue involving a broken ball kicker (the same assembly that is used on slingshots). Here I address everything from replacing a coil, coil stop, coil sleeve, to determining which parts to replace and which ones to save, as well as wiring problems, end-of-stroke switch problems, flipper bushings and more.

When I first got this game the system diagostics reported an unusual error: “Upper flipper EOS switch stuck closed.” That was a sign that someone had monkey’d with the machine and not done things right. As you will see in the videos, there ended up being a plethora of problems with the flippers in this game, each representing some of the most common problems with modern pinball machines. I go over how to fix them.

In a nutshell, the following issues were found and corrected:

  • flippers needed cleaning and coil sleeves replaced
  • bad wiring job on one flipper
  • broken/improperly-installed EOS (end-of-stroke) switch
  • bad coil stops that needed replacing
  • fixing and re-shaping coil pistons
  • replacing a damaged/melted coil and sleeve
  • fixing a broken armature on a ball kicker (same assembly for slingshots)
  • replacing a broken flipper bushing
  • replacing a flipper return spring that was the wrong type

You may be wondering, why was the machine reporting only one thing wrong when there were so many other issues?  Not everything that is wrong with a pinball machine can be diagnosed by the software.  Obviously things like sticky flippers or dirty coil sleeves can impact performance but still make the game think everything is working.  The same thing goes for the kick-out coil.  The game wasn’t quite smart enough to know it wasn’t working.  One way the game determines if certain features are working is to keep track of how often they are triggered and if a certain number of games is played, without a certain feature activating, the game can sometimes report things broken.  Other times, things may be broken but they are still being triggered (like the kick-out solenoid).  So it’s always best to go over everything carefully to make sure there are not more problems than what is indicated.

How to level inserts in old pinball machine playfields

Nowadays, it’s hard to find any pinball machine made before 1980 that don’t have certain issues with the plastic inserts in the playfield, shrinking and becoming concave and affecting gameplay. Almost all electro-mechanical games suffer from this, as the forces of time, heat and other factors have caused the plastic inserts to change shape. In this series of videos I go over a process of fixing this to make your playfield level and play like new. In this case working with a Gottlieb Jet Spin (aka “Super Spin”)

First step is safely removing the inserts:

Now that they’re out, let’s go over what’s involved in getting them smoothed over:

While the inserts are out, now is the time to touch up parts of the playfield and the black rings around the inserts:

Now we are ready to put the inserts back in the playfield:

And here’s a look at the end result:

Fixing airballs by replacing stand-up target back-padding

A common problem in many games that use stand-up targets is after awhile the targets lean backwards and will throw the ball up into the air, causing it to fly all over the place, get stuck or break other areas of the playfield.  Here’s a quick little trick to reduce this from happening.

How to install a memory capacitor to replace a battery pack

As many of you know, one of the biggest problems with pinball machines and repairing them is dealing with leaky batteries on solid state machines, that cause corrosion and all sorts of damage. I’m going to go over how you can completely eliminate this from happening by replacing old-style rechargeable batteries with a high-tech “memory capacitor” that will last longer and not have the same problems that batteries do.

Now lets test the new memory capacitor in the game:

Here’s source info on the caps:

Category:

1.5f 5.5f “super capacitors” at Mouser Electronics.

Specific item I used:

1.5f 5.5f Panasonic Supercap

You can also get these from Great Plains:

http://www.greatplainselectronics.com/Category-67.asp

Product ID: CER-1.5F-5V
Capacitor, Radial Electroltyic, 1.5F, 5V
Capacitor, 1.5F, 5V, 85C, Radial Electrolytic
Manufacturer: Panasonic
Manufacturer Part Number: EECF5R5U155
Diameter: 21.5mm, Height: 8mm, Lead Spacing: 5
Price: $5