After having this game on location for awhile, I thought I might report on what types of wear and tear and damage I’m running into, and what was wrong with the game. I think we’ve found a few “weak links” relating to parts that probably should last a little longer. Check it out:
This is a very cool game that is surprisingly rare. A 2008 Stern “NBA”. Rumor has it the game had a very low production and was mainly made for the Chinese market.
I had a chance to get one of these games that had been stuffed in the back of an operators office for many years. It needed quite a bit of work. Here is the whole video series from first look, to the repairs, to the showcase of gameplay:
On many pinball machines like early solid state Bally and Stern games, you’ll often see little capacitors on most of the playfield switches. Sometimes they’re there but a leg is cut off. Why are they there? What do they do? And are they important? We’ll talk about that.
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What are these capacitors? Originally they were 0.047 uf 50v. There are various versions you can use. I will sometimes replace them with a 0.1uf and it works fine.
Any .05 or .047 uf at 50 volts or higher mylar or ceramic disc type is fine. Here’s a sample link: https://www.newark.com/vishay/1c10z5u473m050b/cap-0-047-f-50v-20-z5u/dp/57AC4650?st=0.047uf
After getting my Trident operational, I installed the BSOS system and have been working on fine-tuning the custom code and sounds. Here’s a short demo of what the new Arduino-based controller does to a standard Bally 18/35/Stern early solid state game.
Resources (courtesy Dick Hamill):
The code is all available on GitHub. It’s broken down into a base library and then machine-specific implementations. Rewriting other games requires a moderate knowledge of C/C++.
Here’s a suggested parts list. If you bought all these things, you could create 6 of these boards. If you don’t need that many boards, you might find cheaper ways to source smaller quantities. I haven’t done any work to figure out if this is the cheapest way to source any of this stuff.
Cheap Arduino knockoff x6 ($20.99) – needs CH340 driver for programming / has to be ATmega328P
0.1″ 40-pin connector (40 pieces for $7.99)
32-pin Prototype PCB (2 pack for $9.99) – this won’t work for Alltek or MPU-200 because they have a 34-pin connector
Wire ($7.99) – tons of wire
74125 – ($1.95) https://www.jameco.com/z/74125-Major-Brands-IC-74125-Quad-Tri-State-Bus-Buffer_49373.html
Boot switch – x2 ($8.99) this switch will work for activating the Arduino board and toggling the speaker (see the writeup here to find out why: https://ballysternos.github.io/install.html)
@RoyGBev has created a PCB and kit (doesn’t include the Arduino) here:
I found this old video the other day and realized I didn’t have a post on my main site showcasing this video so I wanted to add it (also, this was before I learned the proper pronunciation of “Bally” LOL…. bah-lee).
This is a short video going over the steps to repair/rebuilt/refurbish early solid state pinball flipper assemblies, such as those on Stern and Bally games (but this also basically applies to most pinball machines). I go over the process specifically on a Stern Trident and show the specific style of plunger and assembly they’re using, but most games use similar parts. You can use these techniques to rebuild/refurbish pinball flippers on most games.
Also, there’s another thing I don’t cover on the video that may also be a cause for stuck/sticky flippers, and that’s crud around the flipper button. Sometimes the flipper button assembly can be dirty and the button may stick – that can also cause the flippers to not behave properly, so be sure to check and clean the flipper button regularly too!
Here is a series of three short videos covering the process of removing and refurbishing the drop target assembly on early Stern/Bally games. This is done on the Trident I’m working on restoring.