First Look: Bally “Mystic” prototype/early production game!

Bally Mystic with prototype cabinet color

Lately, I’ve been developing a big appreciation for the 80s-era Bally games. As a kid I remember them kicking my ass and having unique and interesting rulesets that set them far apart from the Gottliebs and Sterns of the day, so when the chance to pick up a “Mystic” came up, I jumped at it, and drove about three hours to get this game.

Little did I know how special the game would end up being…

First Look: Gottlieb “Charlie’s Angels” and the damage batteries do

This is a quick post of a short video I shot awhile back that I hadn’t had a chance to upload because I’ve been spending so much time renovating the new pinball place, but I wanted to share with you all soem of the new pick-ups. I’ve been on a moratorium of pinball buying but every once in awhile the price is too good to pass up, and some of these games I believe if I don’t get them, they’ll end up cannibalized and turned into a hipster’s coffee table — we can’t have that if the game has a chance of living again, so into the repair queue it goes!

In this video I give you a “first look” at a new game before I’ve unloaded it and show you the damage caused by a leaky old battery and why that’s so bad.

First Look: Red & Ted’s Road Show

These days I’m really not trying to acquire more games. I’m stuffed to the rafters and until I get the new space finished, which is all-consuming both in terms of time, money and blood-sweat-and-tears, I don’t have room for new games.

However, I’ve learned that the key to building a good collection at a reasonable cost is to be patient and always be on the lookout for deals. When you are hot for a game, it rarely falls into your lap, so it’s best to have a “wish list” along with some standard dollar-amount target values that are what I call, “no-brainer deals.” If a game shows up in good condition at the right price, I jump at it.

In this case, that’s what happened. Take a look at the restoration video series for a “first look” at my latest acquisition. A Red & Ted’s Road Show pinball game.

Mars God Of War Escapes Hurricane-Destroyed Home

These days I’ve been working more on renovating my new pinball space.. that’s going to be an ongoing project now for the next few months, and as a result, I’ve been avoiding going on any pinball hunts, but the other day an innocuous ad appeared in the local paper for a short estate sale with “pinball machines”. It was nearby and I didn’t have any conflicts so I thought I might drive by and check it out.

As it turns out the pinball machines were not at the location of the estate sale. They were at another abandoned house that was wrecked by hurricane Katrina. I managed to talk the owners into letting me take a peek – they were very concerned about people even entering the other house because the roof had collapsed and there was mold, broken glass and debris everywhere. It’s really a shame because I could tell this house used to be very nice, but the occupants just left and never came back and everything inside deteriorated.

When we got to the place, the first game we discovered was a disappointment… it was not an actual coin-op game, but instead a circus-themed home-version pinball game. Of no interest to me. The other game turned out to be a Gottlieb Mars God of War — made in 1981. A System80 game. It didn’t look too bad but it was nothing that got me very excited and once I started looking around I realized there were no keys to the head so it would have to be drilled out to access and remove the head. I was going to walk and not even make an offer, but my friend Matt said, “How about $50?” The sellers were asking $250. All I could think about was how many years would be taken off my life expectancy for every minute standing inside this mold-encrusted room trying to access the game and was it worth any amount of money?

When we explained what was probably needed to get the game working and to move and disassemble it, the sellers agreed on the price of $50. It was hard to tell what condition the game was in or even if any boards were in it because we couldn’t get into the head. I said I’d head back home to get some equipment — the house had no electricity so I needed to bring power and a drill to get into the lock. On the way back I contemplated whether or not it was worth it. I knew it was a decent deal but like I said, I’ve been becoming increasingly picky. I spoke to my friend Wes and he reminded me, we are now working on a new space that can house a lot more games and these funky, uncommon titles are exactly the kinds of things we should have, and he was right. So I confirmed with the sellers we’d be back to get the game.

And here we are..

Right now we just picked up the game and moved it into the new space and threw a tarp over it. I hope to continue the video series exploring the game but it’s probably going to have to wait a few weeks.

There are exciting things happening here.. We’ve formed a local pinball club and everyone is helping refurbish an abandoned church – it’s a time consuming and expensive proposition, but very rewarding. I’ll be sharing progress on that as we go too, and now we have another cool game to restore and add to the collection that those that visit will get a chance to play!

Also, after opening the head, it was discovered that the game is complete, but as expected, the battery on the MPU has heavily damaged the board. This was a good excuse to order one of Pascal Janin’s PI-80 boards. We’ll want to have one around anyway — that’s another thing I’ll do a video report on soon. The downside is, at present, the replacement System 80 board is a whopping $390 shipped! When you look at the average sale price/value of these System 80 games, and think, “Wow, he got that game for $50 what a steal!” and then realize right away it’ll cost $400 just to get it to boot up, and the game may only be worth $400-$600, $50 is about right. These 80s-era Gottliebs are not profitable to restore, but I can justify it when I’m making these videos to share with everybody else. I hope you enjoy them! – Mike

The New P-cubed P-ROC-based prototype pinball demo’d at TPF

One of the coolest things to show up in the community in years is the P-ROC system, a custom boardset that allows interfacing a computer to traditional pinball games or the creation of entirely new games. At TPF 2012, developer Gerry Stellenberg shows off his new prototype game system called P3 (p-cubed) which incorporates a number of unique and innovative features.

Check out this exclusive video where I talk one-on-one with the principal developer as he shows off the groups’ creation:

The 10 Commandments of Pinball Repair and Maintenance

(in no particular order of importance)

1. Thou shalt turn thy machine off when moving parts of it.

One of the most common “gotchas” when working on pinball machines is the tendency to pick up the playfield while the game is powered on. Most of the time this can be harmless, but there’s always that off-chance that a wire or solder joint can brush against a siderail, or a screw, nut or other playfield piece comes loose and shorts an electrical connection. if you need to pull the playfield up, power down the machine, lift the playfield, then turn the power on.

2. If it isn’t broken, don’t fix it.

Some enthusiasts new to pinball repair often try to clean or work on the entire machine when addressing one specific issue. The unfortunate end result can be one-step-forward, three-steps-back. This is especially true with EM games. If you find one switch that may need adjustment or cleaning, resist the impulse, while you’re there, to go through and clean them all. Until you become very familiar with a game’s architecture, it’s best to not poke around in areas that appear to be working properly.

3. Use the right tools.

Spend the money and take the time to use proper tools and techniques when working on games. From crimping and riveting to files and types of sandpaper, paints and soldering/desoldering tools, don’t skimp. Good quality tools will save you time and money. Cheap tools will give you headaches and cause damage. Invest in a reliable jack to raise and move your games. Have a comfortable, well-lit work area. Have parts well-organized and easy to find. Have plenty of spare storage bins and a system to label and store parts on works in progress.

4. Document your work!

Take lots of pictures, before, during and after your work.  If you unplug connectors or disassemble parts, take pictures of the way they were before from multiple angles.  I like to keep a little book with each game that chronicles what I’ve done to the machine and its history. I will also stick a post-it note on the top glass where I can make notes on items that need work with each game. This way when it comes time to perform maintenance on problem X, I’ll also note that while I have the machine apart, I should fix items A, B and C that are on my little post-it note. It’s frustrating to pull a game apart to fix a sluggish flipper, put it back together and then realize there are a few lights out I should have replaced at the time.

5. Keep batteries off the MPU boards and regularly replace them.

For solid-state machines, if you are lucky enough to have a vintage machine with no acid damage from batteries, don’t take any further chances. Install a remote battery pack, memory capacitor or other solution which will eliminate the problem. Change your batteries in the machine once-a-year just to be safe.  Many of us also believe not all battery brands are equal. (I will not put Engergizers in my machines)

6. Replace the balls and keep the playfield clean.

The #1 cause of damage to playfields is the result of aging pinballs that start to get scuffed or corroded and end up acting like sandpaper, tearing up playfield art, mylar, clear coat and everything else in their way. Balls are cheap. Regularly replace them if they begin to look even the slightest-bit rough. Also make a point of routinely dusting/cleaning the playfield. Swiffers work very well for getting into tight places and removing grit that could cause wear or balls to get stuck. Waxing (with 100% Carnuba wax) is always a good thing to do too, but be careful about getting wax residue in places you can’t clean it away.

7. Look for simple solutions first.

A 14th century philosopher, William of Ockham is credited with the maxim, “Occam’s Razor” which states, “Simpler explanations are, other things being equal, generally better than more complex ones.” Don’t make an issue more complicated than it needs to be. If your machine suddenly says 7 different playfield switches are no longer working, don’t assume you have 7 different switches broken; instead perhaps there is a common wire that has failed which is affecting all 7 switches? Look around for anything unusual and if you see something odd, use your eyes and experience to deduce where it needs to be.

Usually when things go wrong, beginners will get bogged down in seemingly more-direct “solutions” when the problem is the result of something even more simple than they imagine: a flipper not working? Beginners might start replacing coils and rebuilding things before checking to see if a fuse is blown, wire broke off or a connector isn’t plugged in all the way. You can often save time by pursuing the most common/easiest-to-fix cause of an issue, as opposed to the most obvious potential failure point. Along these lines, it’s safe to first check things like: fuses (noting that on most games there are fuses all over the place, even under the playfield itself – don’t assume a fuse is OK unless you physically remove it and check it), connectors (loose connectors or bad pins on connectors are a major cause of most problems), bad grounding (again, loose wires or boards not properly screwed into a grounding backplane).

8. Inspect a game before powering on, after moving it.

Any time you’ve transported or picked up a new game, resist the urge to quickly plug it in. Even if it was working 100% before you put it in your vehicle, transporting a game can cause things to shake loose, especially connectors, and you don’t want to run the risk of damaging the machine. Before turning the game on, go through the entire machine and make sure all the connectors are properly seated and nothing looks out of place.  If you turn a game on and a high power coil is locked on, power it down before the coil burns out.

9. Know how to pack, move and store a game properly

A lot of times games are damaged or even destroyed as a result of people not knowing how to pack and move a game. NEVER transport a game with head upright (for modern games the head can be folded down; older games the head should be unplugged and detached from the cabinet). If you don’t have 2+ people to move a game, do not try to do it yourself, or break the game down and move it in parts. It may be a pain to pull the playfield out and detach/re-attach things, but it’s much better than screwing up your back or damaging parts trying to move everything all at once.

Also be aware that there are many fragile parts to these games. Be extra careful with any tempered glass and backglasses. They can easily get scratched. Tempered glass, while designed to be impact resistant, is also very sensitive to “exploding” if damage is caused along the edges, or is exposed to rapid temperature changes. Also remember that moisture is a killer! Some backglass artwork can instantly delaminate if gotten wet. Some cabinets are made out of medium-density-fiberboard and will puff up and start to disintegrate if exposed to water. Extra care needs to be taken. When moving machines, always tighten down the cabinet, BUT NOT TOO TIGHT or you can break glass or ding the head and siderails. Always remove the balls from the machine and any other parts (or coins) inside the cabinet that could bounce around in transit.

10. Use your eyes!

The best way to find out what’s wrong with a pinball machine is use your eyes. Examine the game in detail and look for anything out of the ordinary. Even if it seems unrelated to a problem you’re having, like a light not going on or a switch not registering, and you find some odd, loose wire at the other end of the playfield, there’s a good chance they’re related.

 

First Look: Bally Black Rose and dealing with leaking batteries

Another deal came my way recently and as usual, when you’re out of room and almost out of money, and someone offers to sell you a game, I threw out a pretty low number and it was accepted.  Actually, I’ve been wanting to get a Black Rose pinball machine for awhile.  These early Bally/WMS DMD games are quite good IMO, and they bridge the gap well between the older games and the more modern ones with extremely complex rulesets.  Like its predecessor, Party Zone, Black Rose is a very fun game that doesn’t require curling up with a big printout to understand the ruleset and enjoy the gameplay.

However, first things first… when the owner told me they had no key to the backbox I suspected the worst…

And as expected, we had battery issues, but this looks like it was rescued in time…

Remember, the first rule is to neutralize the acid on the board and then clean it thoroughly.  Then make sure everything is thoroughly dry before you put the board back in the game.

If you want details on how to install a remote battery pack, see this article:  http://pinballhelp.com/how-to-add-a-remote-battery-holder-to-your-pinball-machine/